setrng.blogg.se

Victoria 2 stockpile cheat
Victoria 2 stockpile cheat








  1. #VICTORIA 2 STOCKPILE CHEAT UPGRADE#
  2. #VICTORIA 2 STOCKPILE CHEAT FREE#

This is done from the Release tab on the Politics screen, the same way states released as satellites.Ī nation begins the game with a minimum life rating of 35. If a nation wishes to colonize more land, they can release a contiguous group of colonies as a dominion.

#VICTORIA 2 STOCKPILE CHEAT FREE#

The required free colonial power to integrate a colony increases with distance, though, and can easily outstrip the potential colonial power of even a great empire. This will free up additional colonial power, allowing them to develop new colonies. If a nation has enough colonial power free, and a colony meets the accepted culture bureaucrat requirement to be made a state, they can incorporate the colony into their nation. Countries with few home naval bases or little time to prepare should focus on building Monitors instead.Ĭruisers, Battleships and Dreadnoughts become available much too late to affect the colonial race and are also by far the least efficient ships.Ĭolonial Power is invested in colonial races and in making protectorates colonies. Thus they are only viable for countries which have many non-overseas naval bases and high preparation time. However, they are expensive to build, take a long time to finish, and can't be constructed overseas. Ironclads are the most efficient ship class with four colonial power per supply point.

  • Combat ships in the nation's navy (if the naval supply limit is exceeded additional ships will lower colonial power):įrigates, Man'o'Wars and Commerce Raiders can be used to gain colonial power in the early game, but should be replaced by more efficient Ironclads or Monitors as soon as the latter are available.
  • +20 for each additional level on a naval base in a core province.
  • +30 for each naval base built in a core province.
  • This serves as a base for all Secondary / Great Powers.
  • +100 from the technology Post-Nelsonian Thought (listed as "From Improved Technology").
  • To convert a colony to a full-fledged state requires the colony to have a population of at least 1% Bureaucrats of accepted culture. However, factories cannot be built in colonies.Ĭolonies are also created when a civilized country conquers a state from a primitive country with the Demand Concession or Establish Protectorate wargoal (despite the name, the latter actually creates colonies).Ĭivilized nations can conquer colonies from each other with the Place in the Sun wargoal (even very non-sunny colonies such as Alaska). To see how close the race is coming to a crisis, check the colored bar on the state-level view.Ī protectorate can be created when a Great Power or Secondary Power's expedition is not contested by another country (possibly because all other competitors withdrew), or when one country invests three levels more than the nearest competitor.Ĭolonies cost more in colonial points upkeep than protectorates, but they provide the country with more tax, and the country can raise troops from them. If a colonial race carries on for too long, it will eventually drift into a crisis.

    victoria 2 stockpile cheat

    #VICTORIA 2 STOCKPILE CHEAT UPGRADE#

    If other nations compete, however, it becomes something of a race as the two nations continually upgrade their expeditions until one withdraws their colonial power from the race and concedes defeat. If no other nations make an effort to colonize the area, the colony can be turned directly into a protectorate at a small additional cost of colonial power. Sending an expedition will tie up a base of 100 points of colonial power, but will only take 80 if it is adjacent to an already-controlled province.Īfter an expedition is sent, there is a waiting period before anything else can be done with the colony. (Adjacency to a satellite state also counts.) A nation's minimum life rating is affected by its discovered technologies. A potential colony is within a nation's reach as long as the target province is close enough to the nearest naval base, or is adjacent to an already-controlled province. To colonize, the colony must both be within the nation's reach and at or over a nation's minimum life rating. To build a potential colonial empire, a nation will need a strong navy and the right technologies to allow them to expand into inhospitable areas. 2 In the base game and in A House DividedĬolonization is now a much more involved aspect of the game in Heart of Darkness.










    Victoria 2 stockpile cheat