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This is done from the Release tab on the Politics screen, the same way states released as satellites.Ī nation begins the game with a minimum life rating of 35. If a nation wishes to colonize more land, they can release a contiguous group of colonies as a dominion.
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The required free colonial power to integrate a colony increases with distance, though, and can easily outstrip the potential colonial power of even a great empire. This will free up additional colonial power, allowing them to develop new colonies. If a nation has enough colonial power free, and a colony meets the accepted culture bureaucrat requirement to be made a state, they can incorporate the colony into their nation. Countries with few home naval bases or little time to prepare should focus on building Monitors instead.Ĭruisers, Battleships and Dreadnoughts become available much too late to affect the colonial race and are also by far the least efficient ships.Ĭolonial Power is invested in colonial races and in making protectorates colonies. Thus they are only viable for countries which have many non-overseas naval bases and high preparation time. However, they are expensive to build, take a long time to finish, and can't be constructed overseas. Ironclads are the most efficient ship class with four colonial power per supply point.
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If other nations compete, however, it becomes something of a race as the two nations continually upgrade their expeditions until one withdraws their colonial power from the race and concedes defeat. If no other nations make an effort to colonize the area, the colony can be turned directly into a protectorate at a small additional cost of colonial power. Sending an expedition will tie up a base of 100 points of colonial power, but will only take 80 if it is adjacent to an already-controlled province.Īfter an expedition is sent, there is a waiting period before anything else can be done with the colony. (Adjacency to a satellite state also counts.) A nation's minimum life rating is affected by its discovered technologies. A potential colony is within a nation's reach as long as the target province is close enough to the nearest naval base, or is adjacent to an already-controlled province. To colonize, the colony must both be within the nation's reach and at or over a nation's minimum life rating. To build a potential colonial empire, a nation will need a strong navy and the right technologies to allow them to expand into inhospitable areas. 2 In the base game and in A House DividedĬolonization is now a much more involved aspect of the game in Heart of Darkness.
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