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When they land, the plan is to have the player do a Mirror’s Edge style roll.” There’s no fall damage, mercifully. As for the tumbling aerial move shown in the trailer, Szymanski says that “The game simply unlocks the vertical axis when in the air, allowing them to aim 360 degrees to track enemies below/above, or just to look cool. Over email, Szymanski tells me that it’s the “the sense of speed, fluid movement, and handcrafted episodic level design with interesting psuedo-nonlinear levels” from ’90s FPSes that he hopes to reproduce in Dusk. The game is created by indie dev David Szymanski, who two years ago created what might be considered a primordial version of Dusk, “a little personal love letter to the FPSes of the early-mid ’90s” called Pit. The trailer flaunts Dusk as a fast, circle-strafey shooter populated by a mixture of low-poly medieval and modern weapons, including dual hand scythes, a magical crossbow, and a double-barreled shotgun. It isn’t set on Mars, but “the eerie backwoods of the American Northeast where, gaining consciousness hanging on a meat hook, you must fight to survive.” The soundtrack is by Andrew Hulshult, who composed for Brutal Doom. Dusk wears its inspirations on its sleeve, citing fantasy FPS Heretic, Doom, and even budget bin classic Redneck Rampage as its source material.

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Here’s the first hard look at Dusk, a retro FPS coming in 2017.












Brutasl hexen download